SOE has come out with another preview for its upcoming Halas Reborn content update, bringing us additional info on the city of New Halas. Most EverQuest II players are familiar with the fascinating story of how the God of Valor Mithaniel Marr founded New Halas in tribute of his sister and her pious followers, so the details below discuss actual in-game details surrounding the city.
Griffin Travel and Separate Starting Area
Those seeking to enter the frozen walls of New Halas can do so via a griffin ride from Butcherblock Docks. Meanwhile, young adventurers will have to begin from Pilgrim’s Landing, a camp sitting atop an ice floe. This small settlement will be a training ground; with enough experience, a novice adventurer can then board a raft to the main island. Swimming is also an option but beware of hypothermia and frostbite.
More than 80 Quests for Level 1-20
Be sure to explore all that the starting area has to offer since its quests are designed up to level 20. There are over 80 quests to complete similar to the Darklight Woods area around Neriak.
More Shinies!
The reflective ice floor of New Halas won’t stop the shiny collectors from getting their loot and experience. “All the usual 1-20 shiny collections can be found hiding in snow drifts and sparkling on the ice,” said SOE, so better put on those glare shades!
Alignment Requirements for Citizenship and Visitation
Only good and neutral aligned race/class combos can earn citizenship in New Halas, but any race/class combo can visit the northern city to see its sights and discover its hidden secrets..
New Halas is shaping up to be a popular destination in the world of Norrath, despite (or maybe because of) its frigid atmosphere. For added loregasm, head to theĀ EverQuest official website to read about the barbarian stronghold of Halas, which was the inspiration for New Halas but was destroyed by a succession of enemy invasions and global calamities.

